#327 - Into the Nexus: “What Kind of Icing?” w/ NotParadox
• Garrett • Kyle • NotParadox
Tracking Link:
https://dts.podtrac.com/redirect.mp3/
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Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
Not_Paradox joins the episode to give us his impressions on Mei, Weather and more. Garrett and Kyle guide you through many other topics as well such as game information and game education. What can be done? Would people take advantage of it? And does the new weather actually impact the game in a meaningful way or does it just complicate our nuance. Wise up and enjoy this episode of Into the Nexus.
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Thanks to our Patreon producers Declan H, CheezyBob, Chris K, Mike C., and Eric C.
Patron Thanks Doc for keeping track
News
Mei
Trait [D] - Cryo-Freeze
Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health.
Cooldown: 40 seconds.
Snow Blind [Q]
Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds.
Cost: 35 Mana.
Cooldown: 10 seconds.
Blizzard [W]
Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds.
Cost: 70 Mana.
Cooldown: 14 seconds.
Icing [E]
Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds.
Cost: 70 Mana.
Cooldown: 14 seconds.
Avalanche [R1]
After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed.
Cost: 70 Mana.
Cooldown: 65 seconds.
Ice Wall [R2]
After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds.
Cost: 60 Mana.
Cooldown: 90 seconds.
Links
Weather Update
Changes from ptr in yellow
Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:
Cheesus
how is the ccl taking the new anomaly? what phase of depression are we on?
Krushinator
Question for the show: Imagine you're playing on a Rain Storm map, and there is a true timer on your UI that told you exactly when each lightning strike will occur next. Let's say only your team got to see this timer, and the other team didn't, they only know what we all know about the 15 second windows for lightning strikes. How would you take advantage of that information?
Rain Storms
Garden of Terror
Sky Temple
Warhead Junction
Braxis Holdout
Dragon Shire
Blackheart's Bay
Snow Flurries
Cursed Hollow
Infernal Shrines
Volskaya Foundry
Alterac Pass
Foggy Mists
Tomb of the Spider Queen
Battlefield of Eternity
Hanamura Temple
Towers of Doom
Mal’ganis Rework Looses less Health
AZJackson on Mal’ganis Health Decrease
Firstly, I hear you and we went back a bit on his Health nerf due to feedback, though I am a little scared of him being too strong overall with the talent survivability gains that he's receiving, but data will make the picture much more clear once we get some so i'm not overly concerned for his long term competitiveness.
In general though you are correct in that we have been moving in the direction of having more impactful talents at the sacrifice of some base kit stats. This isn't true all the time and i'm not saying we're going to do this for everyone, but as a general statement the game is more interesting and fun when hero talents are more powerful. The different build paths and playstyles that taking different talents can create is a large part of what makes Heroes so fun to play and interesting to theorycraft about, so leaning into powerful talents makes sense to us.
Emails
RamenEmpire
You've spawned into the nexus. You find yourself exploring the outskirts of Braxis Outpost. Eventually, you end up locked into an abandoned terrazine warehouse and The Butcher is looking for you. Which hero would you want by your side and do you become fresh meat?
Gib
Why is macro play sometimes derided as silly, quick-match, nonsense, BS - especially on a hero like Sylvanas, who sacrifices zero team fight ability for split push potential?
Outro
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Personal Stuff
Garrett
Kyle